Wednesday, November 14, 2012

C9 sharpshooter black multi professional experience and play sharpshooter experience.


    A: I believe black God has put Ranger this career playing superb, when a person standing on the top of the time, whether it will often have the slightest sense of loneliness in my heart? Actually, I want to say is that if you want to or try another career?

    B: This is. C9 itself to combating flu, and the more I play the longer the more I Ranger did not blow batter sense of Chinese server beta for some time to see Juggernaut play together just fine by a number to play, play quite smoothly, feeling this The occupational very good, even strokes so cool. After a period of time did not play a Ranger to play Juggernaut favorite Juggernaut reason is abuse priests.

    A: the amount of the original B there is such a little known things, "priests can abuse, can be seen from this statement, it should be in the Juggernaut, B attainments? (1)


   B: just when the beta a few months to play the Juggernaut, almost played all priests Thunder investigation a little bad. Feel server Mito flow investigation play out. The remember the will play Juggernaut that, I the legendary Juggernaut God yang fire, the Church of the largest technology help me unlimited LianZhao routine. I remember the beginning I would not even move, he casually line and, later, his anti-I line and the Line and open fire, the very sense of accomplishment. After no play Juggernaut feeling own Ranger operation a bit rubbish, they return to continue practicing Ranger.

    A: China server update new career, sharpshooter, commonly known as the bullets. Currently seems to be very strong in PVP you with high-end bullet Battle feels Ranger Battle bullets, advantage or passive it?
B: Ranger hit a bullet, can not be close, close by bullets if the bullet is very strong, very close output basically no strong flash, close by a bullet shot by ordinary wretched death. The bullets can not take the initiative to close, and at all times maintain distance, fast moving Ranger basically bullets catch up. The feeling the bullets still very strong Rangers passive.

Sunday, November 4, 2012

continent of the ninth Keeper combat the most secure and practical even move the program

Tumbling Shield Bash I tried to fill plus limit guard +2, 54 Hell sets +2 level, increase the distance by 34%, the effect is good, but is also limited to the chase hunter Department, another career usefulness, sword shield punch not as good as the full moon beheaded tyrants body practical, however much SP can consider a sunset chop my fill increase the range to hit the enemy or prevent the closing strokes slow Dang Bazi.
S + right skills closing strokes slow and small, practical, or give it up, shield counterattack only tyrants body effect, stun effect can be ignored, tyrants body can not break a single attack, but also easy to be countered, but also give up. (1)  

Steel RCC is also very good skills, the key is to hit behind the anti-break, the damage is very high, even strokes even trick is in front of God, my understanding is ---- the other stiff, not lying on the ground, is the shield Meng + pick + inflammation chopped 12 + stab kick + around left + caught + the pick + inflammation chopped 123 + shield Slam + left + caught, then do not open the tyrants body or step to break strong look at the situation continues to flash even. There is inflammation of chop 12 + thorns kick + left right left + earth grasping each other fell to the ground --- + pick + inflammation chopped 123 + Shield Slam + grasp, then as above, this even move very flexible, hands skills are very short CD, the damage is also high, so even very casual, and the other is not strong flash, the whole even recruit at least can play each other more than 70% of the blood, except the guardian, moves dead, people are living, there are many practical skills did not even move, that is, to how to effectively seize each other, let his hard straight or lying on the ground, think even trick-breaking first strokes.
This set is to grab even move the key Do not mess with at other times, or else only even half, pick on the future by inflammation chop is most assuredly not the other got up, but the timing of the release of too good grasp not too early, nor late, early inflammation chopped not floating, the other got up and sunset chopped steel rolled these hands slow skills is to fight behind only valid, or else it will inevitably be countered.

Thursday, October 11, 2012

Analysis of the expert mode witch doctor with a shield or hands


The first part: Calculated

First, the overall damage reduction formula:

Overall damage reduction% = 100 * [1 - (1 - Armor damage reduction%) * (1 - resistance damage reduction%) * (1 - dodge damage reduction%) * (1 - Block damage reduction%) * ( - Additional damage reduction%) .....]

Second, the shield gains

1, all kinds of relief after the damage to the X Shield harm reduction = Y, dodge rate a parry rate b, block value (3706 +4706) = 4206

Then:

Y = [b * (X-4206)] + (1-b) * X

Y = bX-4206b +1 X-bX

Y = bX-4206b

To Block take the highest value of 28%, then:

Y1 = 0.28X-1178

Block rate take the minimum value of 10%, then:

Y2 = 0.10X-421

2, set into damage reduction formula:

Let 3000 protection (50% reduction) 300 anti-attack (50% reduction) 100 Agility (10% dodge) A1 monster level (40k damage) additional less injuries (the jungle 20 percent)

If there is no shield: harm reduction% = 100 * [1 - (1-50%) * (1-50) * (1-10%) * (1 - Block damage reduction%) * (1-30%) .....]

= 1-18%

= 82%

: 82% damage reduction, reducing the harm of 32800. Subject to the 7200 injury.

If the belt 28% Shield: Y1 = 0.28 * 7200-1178 = 838, to reduce the 33638 damage

Ie: 84.09% damage reduction, Block 2.09% total damage reduction

With 10% shield: Y1 = 0.1 * 7200-421 = 299, a decrease of 33,099 of damage

Ie: 82.75% damage reduction, Block 0.75% total damage reduction

Damage reduction formula to achieve the 28% damage reduction shield effect, you need to upgrade the 1800 Armor or 180 anti attack or 500 agility.

10% shield damage reduction effect, you need about 400 armor or 40 full-attack anti or 140 agility.

7000 A set (70% reduction) 700 anti-attack (70% reduction) Agility 100 (10% dodge) A3 monster level (120k damage) additional damage reduction (jungle 20%)

If there is no shield: harm reduction% = 100 * [1 - (1-70%) * (1-70) * (1-10%) * (1 - Block damage reduction%) * (1-30%) .....]

= 1-6.48%

= 93.52%

: 93.52% damage reduction, reducing 112224 damage. Subject to the 7776 injury.

With 28% shield: Y1 = 0.28 * 7776-1178 = 999, reducing 33,638 damage

Ie: 94.35% damage reduction, Block 0.83% total damage reduction

With 10% Shield: Y1 = 0.1 * 7776-421 = 357 to reduce the 112,581 damage

Ie: 93.81% damage reduction, Block 0.29% total damage reduction

Damage reduction formula to achieve the 28% damage reduction shield effect, you need about upgrade 800 full anti-armor or 80 or 28 agility.

10% shield damage reduction effect, you need about to improve 300 armor or 30 anti or 10 Agility.

Part II: Conclusion

1, the equipment the better, the worse the shield effect. Of course, no shields, 7000 A bit difficult to witch doctors want to reach.

, Went to get his hands Farm A1 may be appropriate heap Agility.

Part III: strange feeling

Block total damage reduction was 2.09%, and then I came to a life +3% bad? Do not imitate experiment ... OR ELSE!